God in the machine?
Local designer is part of a new trend:
Christian video gaming
By Carol Reeves
Gazette-Times
reporter
Tim Emmerich works hard during the day as an
engineer at Hewlett-Packard Co. But after hours, this 35-year-old
husband and father of two often retreats to what his wife Jane
teasingly calls "the cave," a converted room in their garage, to
tinker with his computer.
Wedged between bookshelves and bulging
cardboard boxes filled with hundreds of computer and video games
for inspiration, Tim Emmerich has spent many a night pursuing a
five-year-old dream of creating his own computer game.
But this isn't just any game. Emmerich is one
of a growing number of Christian game enthusiasts committed to
developing more wholesome fare than the blood and gore many
computer and video games offer today.
A work in progress
"Jarod's Journey" is what the gaming industry
calls an interactive fiction game. A player reads about the
adventures of a young man in the first century who is told by his
dying father, a Roman centurion, to find out who Jesus is and
report back to him before he passes away. The player then becomes
Jarod and chooses where he will travel and who he will contact by
typing commands to which the software responds. With seven
different locations and several characters, such as a shepherd
boy, a shopkeeper and a sail maker, the possibilities are
endless.
No one attacks or kills anyone else. There's
no profanity or promiscuity. Just an opportunity to explore the
world of early Christianity.
"My desire is to share Jesus. But the hard
part is you don't know where the person sitting down at the
computer is in their Christian walk," said Emmerich, an active
member of the Circle Church of Christ. "I just pray that no matter
who sits down to play, they get closer to God."
"Jarod's Journey" can be played by downloading
it from Emmerich's Web site, www.
GraceWorksInteractive.com.
Only three of the cities Jarod seeks during
his mission are fully "populated" at this point — Capernaum,
Nazareth and Caesarea. Jerusalem will be next. Emmerich also wants
to improve the game's graphics and sound effects. Someday, he'd
like to create a 3-D version; the final step will be to develop a
printable Bible study curriculum that will correspond to each
player's ability and activities in the game.
Jordan Strawn helped Emmerich test the game in
its early stages when he was a member of the youth group at Circle
Church of Christ. Now a sophomore at Oregon State University, he
says it's a little tough to get into at first, but "Jarod's
Journey" is still rewarding.
"It takes a little more dedication than just
moving around and clicking the mouse because you have to think
about what you would do in different situations. It makes you
think about important questions about the Bible and God," he said.
"But at the end, you feel like you've accomplished a lot more than
just going around shooting things."
Game options
Emmerich is the first to admit "Jarod's
Journey" won't appeal to everybody, since it relies more on a
player's imagination than dexterity. Most game enthusiasts are
attracted to flashy products like action adventure, first-person
shooter or role-play simulation games.
Popular Christian versions of these kinds of
games exist as well. "Catechumen" challenges players to rescue
their fellow Christians trapped in the catacombs during the Roman
persecution. "Saints of Virtue" provides the player with the "full
armor of God" and scrolls of truth to fight enemies of the heart
such as pride, fear and vanity.
"Catechumen," developed by a team in Medford,
has sold about 40,000 copies in the last two years. "Saints of
Virtue" reports online sales of about 25,000.
Electronic Christian games have been around
since the 1980s, but the industry is just now beginning to gain
more exposure. The Wall Street Journal carried a front-page story
Dec. 17 — including a reference to "Jarod's Journey" — that
estimated the emerging industry's sales could reach $200 million
this year.
Emmerich thinks that figure is too optimistic,
but shows the enormous popularity of video and computer games.
"People like the way they offer instant
feedback," he said. "TV is totally passive, and with books, yes,
you choose to read the next page, but games are the extreme of
interactivity.
"Some people will never pick up a game that's
overtly Christian," he continued.
But there are some like "Eternal War: Shadows
of Light" (which takes place in the mind of a suicidal teen) that
aren't marketed as a Christian game, but can still cause people to
think about spiritual matters.
Promoting the industry
When he's not refining his own game, Emmerich
works on a central Web site, www.ChristianGamesNow.com, that
offers information about games for all ages and links to the Web
site of each game's developer. He also writes game reviews for
various Web sites and single-handedly organized the first
Christian Game Developers Conference in Portland last year, an
event that will be repeated July 25 through 27.
Christian game developers are looking forward
to the opportunity to network and discuss how to strengthen their
industry, Emmerich explained. Most are still self-published and
can only be found online.
Only a few of the most popular ones are found
in Christian bookstores or, on occasion, in large superstores like
Wal-Mart.
The bottom line for most Christian game
developers, however, is not the number of sales they generate but
how many people actually play their games. Knowing "Jarod's
Journey" may be making a difference in someone's life is what
keeps Emmerich going.
"This is more of a creative outlet and a
ministry for me, rather than a business," he said.
"The industry has definitely touched lives. We
just won't know how much until we get to heaven."
Carol Reeves covers religion for the
Gazette-Times. She can be reached by e-mail at
reevesc@gtconnect.com or by phone at 758-9516.